My Games Portfolio

I'm still working on building this website, but here is a link to Desolation Place, for which I developed art assets for and I will post a link to Darwin, a game I developed on the Godot Engine, when it becomes open source.

Here is a link to Cadeuceus where I developed the XP System, collaborated on the Player Death System, and assisted with VFX.

Here is a link to Bloom: Roots of Renewal for which I was co-Art Department Lead, managing the creation, implementation, and style of art assets.

Here is a link to Project Light where I was Art Department Lead, making tasks for a new prototype project.

WolverineSoft Studio Artist and Unity Developer

  • Created fully developed video games in agile development with highly multidisciplinary teams, completing weekly sprints tracked in Jira, and maintaining clear programming and systems documentation in Confluence
  • Produced 3D and 2D art assets in Blender for Summer 2020 Studio for 3D single player game Desolation Place
  • Unity developer for Winter 2021 Studio developing VFX and Player XP/Health systems for 3D FPS Caduceus
  • Art Department Lead for Fall 2021 Studio making assets, merging pull requests, and directing art style for 3D FPS Bloom

EECS 494: Introduction to Video Game Development